Starting off, for this task using the basic shapes found in blender we had to create a base or plan for the layout and composition for our chosen world. Referencing the main parts which stand out in my thumbnail I blocked out the shapes and laid out where they would go.
Mainly using the cube mesh and extrude tool again I added three small stones (varying in size) to be placed around the map of the area to create the illusion of the boat being slightly buried under the ground.
Moving on I made the cliff’s three parts so that it is easier to keep track of which part i’m changing, adding on this also helped to divide the layout itself with each part signifying the foreground, mid and background. In creating the right side cliffs instead of remaking new cliff shapes I ended up duplicating the already existing shapes on the left, rotating and placing them in the opposite order so that to the viewer it looks like different cliffs when it is the same shapes I also used the extrude and scale tool to add different shaped wedges so that there is some variety to the shapes and so they all look organic.
To further add to the atmosphere I lifted parts of the ground to create the look of sand piling up in sections. This helped to create the feeling of this being underwater as each part had a reason for it to look a certain way like making the ground more lively and not a simple flat plain as that would loose the viewers investment into the world they are viewing.


Comparing the two I feel that the composition in the 3-d model would work better if the boat were closer or larger. This is because on a first glance it is hard to see where the boat is making it seem less important however whilst this is the case the placement I feel works perfectly as the ridges of the cliffs lead the eye towards it. To improve this I would adjust the size of the ship so that it stands out more against its surroundings and the silhouette created by the cliffs.