Low poly world project: session 1 first steps into 3d task

For this task using the basic primitive shapes in blender I had to create a model of a robot using the techniques which were shown in the lesson.

As this task was mainly to use the shapes given in blender I found it interesting to thinking of a breakdown what is seen in the design. Particularly for the antenna on the robot the base of it was made of two cylinders scaled down to match however we had not yet learned how to change shapes to be different like what is seen in the reference, so I used a flat cylinder to represent the shape of that section of the antenna. Whilst the reference model is in a specific pose with one leg slightly forward to show the robot walking I focused on the basic idea of the design without complicating it as including the mid walk pose would have made the model seem off balanced as it would be hard to tell it is walking unlike the reference image.

Overall I have enjoyed this task as it allowed me to put what was shown and taught in the lesson into practice. I was able to understand the basics of using blender and was able to create a primitive version of the referenced model robot. What I would have done changed would have been to look at the model further and add more sections like the neck area around the whole design as my model looks fairly blocky whereas the reference had more areas other than the neck which connect that way. Moving forward i’ll use what I have learnt to create a base for my chosen 3-D scene using the basic shapes and techniques I’ve learnt to bring it to life.

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