Starting off, for this task using the basic shapes found in blender we had to create a base or plan for the layout and composition for our chosen world. Referencing the main parts which stand out in my thumbnail I blocked out the shapes and laid out where they would go. Mainly using the cube …
Author archives: Melissa Martin
Low poly world project: session 1 first steps into 3d task
For this task using the basic primitive shapes in blender I had to create a model of a robot using the techniques which were shown in the lesson. As this task was mainly to use the shapes given in blender I found it interesting to thinking of a breakdown what is seen in the design. …
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low poly world rotation project: initial ideas
For the start of this project we had to generate possible ideas we would like to explore as a low poly world, to do this we started with a few ‘what if?’ questions. For this task mine were: what if we lived in the sky? what if we were small? what if there was a …
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visualization project: character design and environmental designs
Going from my mood-boards and initial notes on my ideas for the cat and fish I made a few quick sketches exploring possible designs. In the end I decided to go with the 4th design of the fish and the 1st design of the cat as I felt the original idea of them being visually …
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Game arts rotation: colour tests and final design
For the final part of this rotation using the previously chosen refinement and line art I had to create a few colour tests exploring possible routes for the final outcome. With the idea of royalty, flowers and the main idea of ‘pride’ in mind these were my tests. For each colour selection I wanted to …
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Game arts rotation: seven deadly sin pride character refinement
Here using the 5th rough idea from my previous work I came up with four ideas each having small changes in order to explore the type of look this character would have. What I focused on was the ideas previously mentioned around flowers like the amaryllis playing a big part in the design as well …
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Game arts rotation: 7 deadly sin character roughs
Moving forward in creating a character design based on the sin of pride I made a total of 6 rough ideas exploring possible characters using the previously made silhouettes. What I focused on were the types of silhouettes I had chosen and the type of personality and imagery which came off them as a result: …
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Game Arts rotation: seven deadly sin’s Pride character research
Staring this new rotation I was tasked with researching, developing and creating a character design inspired by one of the seven deadly sins. I chose to base my character on ‘Pride’ as I felt it would be interesting to explore how pride can be represented visually, from here we had to research the style we …
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visualization project: idea generation
This project is for the visualization animatic, with the starting theme for us to generate our own ideas being ‘Topsy-Turvy’. Starting of I explored what my initial ideas were and came up with quick note form storiest, from this I decided that I liked the idea of exploring strange camera angles as we follow the …
paperwork task 3
For the last tasks of the paperwork rotation I had to create a walk cycle. For this I had to mainly focus on the transfer of weight as the character makes each step as well as the overall movement of a character taking a step. With this in mind, whilst making this animation I wanted …