Low poly world: making the rendered piece

Moving forward I had to focus on animating features within my scene. Going of a quick critique I had wanted to include atmospheric lighting to make the scene feel more like its underwater:

I added a plane with a specific water texture, I made a sun light which would shine through the texture. I made the texture move diagonally so that when it is played in the animation, the texture mimics the look of the water rippling.

Moving on a added another two cliffs flipped on top of each-other to act like a frame for the piece. I then moved onto adding each scenes animated feature such as individually animating each fish seen or animating the flags and seaweed by adding a cloth physics to them so that when I add a wind force into the seen they are seen moving with the effect.

Above is the final render of the world that I had made. What I enjoyed the most was creating and developing the scene itself, working out which colours would make sense and actually bringing it to life within a 3-D space. What I would have done differently is see if there was a way to add textures which mimicked wet rock onto the cliffs or a wooden texture to the boat so that it would feel more believable along with the ripple effect done with the lighting. Overall I have enjoyed this project even if the difficulty in learning a new digital software was challenging, it was extremely fun being able to create and realize a scene fully and animate parts of it and I would love to explore it further.

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