
To develop the model I decided to add my chosen colours into my scene, changing around a few so it would make sense such as the boat now being a dark brown instead of a pale yellow like in my colour tests. I played with perspective and depth by making objects further away appear lighter in colour and changed a few tones used in the test so that the scene looks more like you are submerged underwater.

Next I decided to move on to lighting within the scene. Keeping in mind this is a scene deep underwater I only included small sections of light as realistically natural light wouldn’t travel that deep so I improvised by having the lighting be used to create an subtle ominous glow through out the piece instead of a direct use of it. This helped to emphasize the ghostly atmosphere as apart from the fish which can be seen circling the top of the ship there is not any visibly signs of human life within. The positioning almost seems as though it is lighting from around the ship.

To finish the scene I added a blue hue using the shading tool to represent the dark ocean surround the ship. I positioned the angle where I would want the final piece to be seen from to further emphasis how large the objects we see are with the small fish as a point of reference. Moving forward I will think about what I can do to further develop my world and possible animated segments for when it is finished such as the fish circling the ship as a cycle or the seaweed swaying in the water or small bubbles floating to the top.