Low Poly world: scene additional features and planning colours

Making more progress on my scene, using the sculpting skills I had learned in building the gecko model I included additional features to make the model match my original sketch. Using metaballs I created basic shapes to represent fish and using the brush tool I created a flag to go along with the boat. Whilst I had trouble I used the same technique for the flag for seaweed along the sand rotating some to add variety.

first colour test
second colour test
third colour test

Progressing on I moved to test a few possible colour choices for the final scene keeping in mind the original inspiration mood board I had made as well as experimenting with the types of colours I can use. I particularly liked doing this as I was able to explore different ways the environment could be seen with the colour choices changing how we interpret it, I was able to play around with it to create combinations which would suggest different atmospheres such as the red scheme suggesting something burning hot whereas the green scheme suggests an almost ancient landscape with hints of gold and the purple scheme suggesting an ominous ghostly vibe. Going over each test and which I would like to go forward with I decided to go with the third green colour scheme, this is because it not only works with it being underwater it adds another layer to the scene making it have a ancient feel as discussed but also suggests that there is life hidden away with the use of green. Moving forward from this i’ll work on incorporating these colours into the final scene as well as fleshing out parts of the model itself so the overall theme is showcased.

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