
originally I had the thought of my research question being around one of these subjects in my mind map. I wasn’t too sure on what type of question or what type of argument I’d be highlighting with my essay but I did like the idea on focusing on how animation is usually garnered towards a specific, younger audience and the side affects this brings to creators and their works especially for works towards an older audience as well as in non commercial styled pieces of animation like short clips featured on youtube. This was influenced by the section of my mindmap talking about characters and their stories. I thought this would be interesting to discuss as there are many of my favorite TV shows which have been cancelled due to not fitting the branding or having a negative reception despite being great innovative pieces of work. Such examples include: ‘The Owl House’, ‘Steven Universe’ and many more.
I have since gone back and rethought my idea to talk about dreams and nostalgia. Living or yearning for a past to come back. Reliving faithful fantasies of playing our favourite games or passtimes, usually associated with our childhood experiences. I want to look at the connection between dreams and reality and how we shape our perception of both our dreams and our cognitive thinking on our memories
bringing up past connections, reliving the fun of old tv shows and characters back to a time where there was no worries?
creativity, no limits just ourselves child-like immersiveness the want to create and share with other like minded people
childhood films unlocking past memories from what was thought to be forgotten
http://www.fallingfalling.com/

warping of our reality through day dreaming or ‘dreaming’. The idea of wishing for something else: ‘The grass is always greener somewhere else’. Why is it that we think of most of our childhood passtimes fondly? playing, chatting, travelling? wide eyed innocence unaware of the responsibilities we’d have later on? carefree no worries?