game arts elective: game choice and item development

for this elective we where tasked with creating a believable item/ object to be put into one of three games: ori and the blind forest, zelda or sea of thieves. I chose Zelda specifically the spin off titles of phantom hourglass and spirit tracks, this was because I have the most experiences with these games and their art style not only this but the style for these games are rendered to be fairly simple with the shapes of characters and the designs being simplified for the ds’ capabilities.

My thoughts was focusing on the items which are already in the game and seeing what would be something I could create in the time I had. I had found the game had a sub focus on collecting treasure and small items and I particularly liked the simple designs for a necklace I had saw.

The idea I had was to make a small treasure you would collect as part of the game. referencing the ‘black pearl necklace’ I generated a few quick ideas for a possible design, researching the designs of different zelda items I realised that many items usually have intricate patterns or imagery usually relating to lore within the game itself, such as the shield having the tri-force as a symbol. playing the game further I had come across the design of a creature that I would like to incorporate some way into this design

fairies in this series of Zelda games have a very simplistic design, this ones role was to recover your health when your where low (but only one time). During this section of the game I came across a dark area which you had to navigate without a map, to create meaning with my item I decided to involve my experience.

The necklace would be used to create a small circle of light around the player meaning it would not only be decorative but would also have a functional purpose within the game strengthening its place as an item with a reason to be made.

Looking into the zelda lore abit further I had gathered that the tri-force (which is a important item within the game) would be made up of three pieces, however they all have names which refer to one piece of it: Courage, power and wisdom. Each of these pieces would also have a colour which would refer to them: courage was green, power was red and wisdom was blue. I decided it would further solidify my design if the item would reference these three colours:

Going forward I decided with my model when I go to texture it I would have at least three models which would showcase each colour.

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