Game arts rotation: colour tests and final design

For the final part of this rotation using the previously chosen refinement and line art I had to create a few colour tests exploring possible routes for the final outcome. With the idea of royalty, flowers and the main idea of ‘pride’ in mind these were my tests.

For each colour selection I wanted to express a different take on the character. For the 1st this was a focus on royalty and the imagery of ‘gold’ with a particularly brighter selection of colours (compared to the other tests) which grabs the attention of the viewer, though mildly desaturated to suggest something is off about this character. For the 2nd character I put a focus on demonic imagery using more ghostly and moody colours to emphasis this, doing this I was able to find that the combination of these colours made the character almost seem corpse like as if they had just came back from the dead which added to the characters personality of being bitter and arrogant. For the 3rd it was more of a neutral colour scheme to suggest a quiet and sinister character whereas the 4th was dulled out colours of the inspiration, being of vanity and flowers.

Going over these colours and where my research had led me I decided to make the 2nd colour test be the final colours. This was because I felt that these colours where able to create an atmosphere around them, the moody hues of the red and purple suggesting a somber type of royal who rules from the shadows whereas the use of the blue and yellows grabs the attention of the viewer making the characters face stand out with a distasteful stare. Not only this but the colours in combination with the the idea of them being a royal can engage with the viewer with the argument of: who put them in charge and why? were they always like this?

For the final drawing I had to consider lighting and shading when rendering them so I used different types of opacity layered to create a wax or clay look style to them. This was to emphasize the subtle dead look to them whilst almost remaining human. I wanted to showcase the atmosphere present in the base colour tests so used darker colours for shading like blues and purples, not quite black as this would have made the shadows seem too sharp in comparison to the main colours. The choice of colours are all desaturated which also helps to emphasis their attitude to the viewer. What I would have done differently looking back is experiment with other extra assets to further showcase a royal feel to them such as jewelry to extend the imagery of them being too prideful in them self and their ‘achievements’.

Overall I’ve enjoyed this project being able to research, create and finalize a character based on the seven deadly sin’s “pride”. I was able to research outside of the idea of what the sin is and used an inspiration which wouldn’t necessarily come to mind when thinking of it, as well as this I was able to build my skills in digital art and created a rendered drawing which has shading and lighting.

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